In this video, I provide a walkthrough of project 1 - The Maze Forge. Maze Forge features an interactive maze escape puzzel that requires the user to forge a sword in order to escape the maze.
Project #2: The Deep Dark
I provide a walkthrough/demo of The Deep Dark in this video. The Deep Dark is a multiplayer VR game I created using Unity. Players are astronaut robots tasked with maintaining and repairing a spaceship during an asteroid ambush. Players must work together to charge the reactor's power cell and deliver it to the reactor to escape. The game features realistic object-weight interaction, an immersive sci-fi-atmosphere, and voice-driven commands to interact with the environment.
This is a demonstration featuring how a RigidBody interacts with physics materials with varying bounciness.
Portfolio #2: Render Textures with multiple cameras
In this video, I showcase a simple implementation of a reader texture and two cameras.
Portfolio #3: Projectile Instantiation and Color
In this video, I go over how prefab instantiation works. I also showcase a simple script that changes the color of an object after being hit by a projectile.
Portfolio #4: Character Controller Teleporter with Layer Mask and Projectile
In this video, I cover a technique to transform the player's location when a character controller is attached to the game object.
Portfolio #5: ScreenPointToRay Demonstration
This is a very simple demo and overview of the function "ScreenPointToRay" as well as a demo application.
Portfolio #6: Raycast
This video covers a simple demo and an explanation of Raycast in Unity.
Portfolio #7: Raycast Point and Destroy Function in Unity
This video covers another useful function of Raycast and a brief overview of the Destroy function in Unity.
Portfolio #8: Shader Graph and Project Profiler
This video covers a brief introduction to shader graphs in Unity.
Portfolio #9 VR Lever
This video covers XR Direct Interactable and the hinge joint component to create a lever in VR!
Portfolio #10 VR Sockets
This video covers a short demo on creating sockets for VR interactions as well as a quick demo of Interaction layer masks.